Korea still behind in software power; “The biggest issue is the lack of appreciation for intangible assets imbedded in Korean culture”
May 18, 2013 Leave a comment
2013-05-17 17:23
Korea still behind in software power
State-run program needed to nurture software talent
By Cho Mu-hyun
Korea’s competiveness in the global IT industry has to date been from making durable, high quality hardware. Though many use Samsung Electronics’ Galaxy S3, few would say they’ve ever used a program made here and if they did, with satisfaction. The local industry has been well aware of the problem, even before big-named brands such as Samsung and LG kicked off abroad. But now that the new administration is pushing for a “creative economy,” there have been more visible initiatives for more software.
However, many say there is a fundamental issue that needs resolving. Hiring a bunch of software developers or pouring in money, which many conglomerates have been doing, doesn’t touch the heart of the matter, they say. “The biggest issue is the lack of appreciation for intangible assets imbedded in Korean culture,” said an executive of an enterprise software developer, requesting anonymity. “Piracy is embarrassingly high compared to other mature markets in the Asia Pacific region.”The executive slammed any comparison with piracy levels of neighboring China, or countries in Africa and the Middle East. “It would be wrong to compare us with industrializing nations that have a large land area and population,” he said.
“I mean who hasn’t downloaded a program illegally in Korea?” said a 27-year-old office surnamed Jang in the local finance industry. “I’ve got games, movies and media tools that I’ve pirated, which I guess I know is wrong.”
“But honestly when everyone is doing it, I feel it’s unfair that I’ve got to pay tens, sometimes hundreds of dollars for programs.”
Even within the local market, there are only a few companies worth mentioning that are making profits by only focusing on software, such as AhnLab, an antivirus software maker, with comparatively lower revenue of around 30 billion won compared to hardware-focused counterparts. Kakao, the maker of its namesake mobile messenger, only got into the black starting last year.
Another senior official of a local parts maker suggested more delegations abroad. The Korea Communications Commission, the nation’s telecom regulator, and the Ministry of Trade, Industry and Energy have all took small time developers from small- to mid-sized enterprises (SME) on tours abroad, especially to the U.S., to see the creative models there.
“I think software fundamentally requires more creativity than making good hardware, with the exception of design where it is equally important,” said the official. “Since Korea can’t provide the adequate environment for that to happen, there needs to be investment specifically for IT research centers based abroad.
“We’ve got a population of 50 million, and that is only a lot when we compare it with the size of our country. We’ve got to manage our human talent more efficiently. Make software designers and developers work and live in Silicon Valley. Make them breath and live there, sometimes that’s all the difference it takes,” he added.
Market watchers also say a government-backed education program that is consistently funded is needed to increase awareness of piracy for both organizations and regular consumers. The Korea Software Industry Association and BSA, a software alliance have held regular sessions on the matter, but hardly large enough for a wider recognition of the problem.
A state-run program to nurture talent is also required, said multiple officials. “China and India, for example, have a large amount of highly-educated would-be developers, and strong government support,” said the executive.
Shin Dong-hee, a professor specializing in interaction science at Sungkyunkwan University, said education programs run by governments and companies but focusing on fusing studies with the humanities were needed.
“Software development has long been neglected due to the focus on building hardware and infrastructure,” he said. “Developing software comes from understanding human needs and there is a lack of that kind of direction. Education about software must be done through converging disciplines.”