Learn from South Korea: its $9.16 billion gaming market is just $600M less than China’s and double Japan’s
October 30, 2013 Leave a comment
Learn from South Korea: its gaming market is just $600M less than China’s and double Japan’s
October 29, 2013
by Anh-Minh Do
The total size of the worldwide gaming market is $78 billion. Only 18 percent of that is from the USA, where it totaled at $14.8 billion. As we reported yesterday, South Korea’s gaming market is worth $9.16 billion. That’s just $600 million short of China, which comes in at $9.7 billion for 2012. It is perhaps important to note that many Chinese play PC games at cybercafes, where revenue could be tricky to track. So there is a possibility that the research figure of China’s gaming revenue may not reflect the true figures. Japan, on the other hand, falls at a measly $4.6 billion.What this data says is South Korea is by far one of the most aggressive gaming markets in the world. China’s growth, although deflated, is expected. It’s a population of more than one billion people and as the data indicates, its gaming market grew over 30 percent since 2011. Japan, with a population that is almost three times the size of South Korea with proximal smartphone and internet penetration, cannot seem to squeeze anywhere near the same amount of gaming revenue out of its population. South Korea’s gaming market, which will expect to grow a little over 10 percent by next year, is much more robust.
Although China’s market is bound to pull ahead of South Korea’s market (given projections that China will hit $12.6 billion while South Korea will hit $10 billion) next year, South Korean culture is getting way more bang for its buck. China’s growth is essentially a numbers game, but South Koreans have absorbedgaming into their culture the same way Japan has absorbed anime and manga as a respectable and acceptable part of its culture.
In South Korea, being a gamer is socially acceptable and a path to riches and sponsorship. Great gamers live a cushy life. It’s this that is key to South Korea’s success. Create a culture that makes gaming acceptable and put the money behind it, it’ll pay back exponentially. The cybercafe culture in China, although hard to track, is still not a high profile and acceptable part of mainstream culture. It remains a subculture. Until it makes that transition, it won’t grow to the same status as South Korea.
South Korea’s gaming market is worth $9.16 billion!
October 28, 2013
by Anh-Minh Do
Although South Korea’s mobile gaming industry is worth just one seventh of the Japanese mobile gaming market, it remains one of the most healthy gaming markets in the world. It’s on the rise, while Japan’s gaming companies and industries have been on the decline.
A white paper from the Korea Creative Content Agency gives us an in-depth peek into South Korea’s growing gaming industry. The most significant numbers include:
The total South Korean game market is worth $9.16 billion
Total revenue for the domestic mobile gaming market has reached $754 million
The mobile gaming market grew by 33.8 percent in 2011
Top two countries that are importing Korean games include China (38.2 percent) and Japan (27.4 percent)
The average South Korean plays more than one hour of games per day
Online dominates gaming platforms with more than 43.9 percent of the overall gaming market
Role playing is the most played genre of game for South Koreans
For comparison, Japan’s gaming industry grew only 1.2 percent last fiscal year. The total Japanese market is worth $4.6 billion. Whereas South Korea’s gaming market grew by 10.8 percent. As it stands, Japan’s gaming market is facing a number of issues. Major companies like GREE, DeNA and even Sony and Nintendo are suffering from slowing growth.
As the numbers above indicate, online gaming seems to be the clear future for South Korea, especially mobile companies like Kakao which are at the forefront of pushing mobile gaming in South Korea. With last year’s $45 million in revenue, Kakao seems to be leading the charge in South Korea’s mobile gaming market as a messaging platform. And since Android is huge in Korea, the Google Play store has also become a big marketplace for mobiles games to seek for downloads and ARPU.
