Apple prepares for push into gaming market
November 30, 2013 Leave a comment
November 28, 2013 12:51 pm
Apple prepares for push into gaming market
By Tim Bradshaw
While the Xbox One console is delivering Apple-like revolutions to TV viewing, the iPhone maker could yet take on Microsoft, Nintendo and Sony at their own game. At its annual Worldwide Developer Conference this summer, Apple quietly announced a new scheme to allow peripheral makers to create “made for iPhone” games controllers. These joysticks would attach to an iPhone and be used to control a game on the small screen, replacing the touchscreen controls that are often too fiddly for fast-paced games.Logitech’s PowerShell and Moga’s Ace Power both cost around $100 and make an iPhone look a little like a PlayStation Portable or Game Boy. For now, only a minority of the games available on Apple’s App Store are compatible with these controllers but as sales of the peripherals increase, that is likely to change.
Games developers used to complain that Apple was less enthusiastic about promoting them than other kinds of apps or media but many say that has changed over the past year. Some speculate that gaming could play a more central role in any living-room push by Apple, with these controllers just one step in that direction.
However, other technical advancements are still required, analysts say.
“What Apple could release in the next six months is probably not competitive with a console,” says Ben Bajarin, tech analyst at Creative Strategies. Apple can already let people show games from their phone on a TV set through its Apple TV box’s Airplay feature but for now, latency problems – the delay between pressing a “jump” button on the phone and the onscreen character leaping into the air – have limited its appeal. Some WiFi equipment makers are starting to include the 60 GHz frequency that would allow for much faster transfer speeds and lower latency, which could solve this problem.
Apple would also need to improve Game Center, its social gaming hub, to allow for multiplayer matches, Mr Bajarin says.
“This is going to take some time,” he adds, “but some of the pieces are starting to show up.”
