Plague Inc. App Thrills Gamers and Public Health Officials Alike

Plague Inc. App Thrills Gamers and Public Health Officials Alike

By Meg Tirrell November 27, 2013

The disease didn’t look like a killer. The symptoms were coughs and sneezes, and its spread attracted little notice. Then someone with the virus got on a plane, launching its journey around the globe. Sneezes gave way to fatal hemorrhages; thousands of infected turned into millions. The virus mutated and developed drug resistance. Soon it wiped out the human race. For players of the mobile game Plague Inc., that counts as a win.The object of the game, available for 99¢ on iPhone, iPad, and Android, is to create an infectious disease that kills as many people as possible. Players exploit countries’ vulnerabilities—climate, population density, poverty—to help the disease spread before a cure is discovered. James Vaughan, the game’s creator, designed it around actual risks such as antibiotic resistance.

With more than 15 million downloads since its release last year, Vaughan’s creation has captured the attention of gamers and public health officials alike. The latter see Plague Inc. as a tool to raise awareness of real-world pandemic risks at a time when research is under pressure. “Right now there’s a dire funding crunch for science in the U.S.,” says W. Ian Lipkin, director of Columbia University’s Center for Infection and Immunity. The U.S. National Institutes of Health was required to cut 5 percent, or $1.55 billion, from its fiscal 2013 operating budget. “Games like this reach people who don’t think about the importance of science,” Lipkin says.

In March the U.S. Centers for Disease Control and Prevention invited Vaughan to speak to researchers in Atlanta and agreed to let its name appear in the game’s mock news alerts. For example, a text bubble may pop up saying that the CDC has identified the first case of a disease in humans. “We think everyone can learn from this,” says Dave Daigle, a CDC spokesman. “Public health is one of those things very few of us know about unless something goes wrong.”

The agency has tried before to reach younger people via social media. It built its own iPad game this year, called Solve the Outbreak, where “disease detectives” win by finding the cause of infections based on real outbreaks that the CDC has investigated. In 2011 the agency posted to its Public Health Matters blog a tongue-in-cheek primer on how to cope in the event of a zombie apocalypse. Daigle says kids unenthusiastic about prepping for a hurricane or tornado were happy to remind their parents to stock up on water, food, medicine, and other supplies to survive an onslaught of the undead.

Plague Inc. has the same appeal, says Vaughan, 26, who isn’t an epidemiologist and didn’t build the game with education in mind. While a consultant for Accenture (ACN) in London, he sought a creative side project. He spent less than $5,000 developing the game over the course of a year, collaborating with contractors for the programming, art, and sound. Now “I get e-mails and tweets and Facebook (FB) messages from people teaching 11-year-olds all the way up to people doing Ph.D.s in infectious disease,” he says. “Parents are sending me messages saying, ‘Little Timmy was just asking where Bolivia is and he wants to know what climate it’s got. He’s never shown any interest in geography before.’”

The bottom line: Plague Inc. is a hit with gamers and public health officials, who see it as a tool to raise awareness about pandemics.

Unknown's avatarAbout bambooinnovator
Kee Koon Boon (“KB”) is the co-founder and director of HERO Investment Management which provides specialized fund management and investment advisory services to the ARCHEA Asia HERO Innovators Fund (www.heroinnovator.com), the only Asian SMID-cap tech-focused fund in the industry. KB is an internationally featured investor rooted in the principles of value investing for over a decade as a fund manager and analyst in the Asian capital markets who started his career at a boutique hedge fund in Singapore where he was with the firm since 2002 and was also part of the core investment committee in significantly outperforming the index in the 10-year-plus-old flagship Asian fund. He was also the portfolio manager for Asia-Pacific equities at Korea’s largest mutual fund company. Prior to setting up the H.E.R.O. Innovators Fund, KB was the Chief Investment Officer & CEO of a Singapore Registered Fund Management Company (RFMC) where he is responsible for listed Asian equity investments. KB had taught accounting at the Singapore Management University (SMU) as a faculty member and also pioneered the 15-week course on Accounting Fraud in Asia as an official module at SMU. KB remains grateful and honored to be invited by Singapore’s financial regulator Monetary Authority of Singapore (MAS) to present to their top management team about implementing a world’s first fact-based forward-looking fraud detection framework to bring about benefits for the capital markets in Singapore and for the public and investment community. KB also served the community in sharing his insights in writing articles about value investing and corporate governance in the media that include Business Times, Straits Times, Jakarta Post, Manual of Ideas, Investopedia, TedXWallStreet. He had also presented in top investment, banking and finance conferences in America, Italy, Sydney, Cape Town, HK, China. He has trained CEOs, entrepreneurs, CFOs, management executives in business strategy & business model innovation in Singapore, HK and China.

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